Skip to content

Commit

Permalink
Examples: More usage of useLegacyLights=false. (#26267)
Browse files Browse the repository at this point in the history
* Examples: More usage of `useLegacyLights=false`.

* Examples: Update screenshots.
  • Loading branch information
Mugen87 authored Jun 16, 2023
1 parent 655f5c1 commit b47e25e
Show file tree
Hide file tree
Showing 56 changed files with 96 additions and 56 deletions.
3 changes: 2 additions & 1 deletion examples/css2d_label.html
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@

scene = new THREE.Scene();

const dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 0, 0, 1 );
dirLight.layers.enableAll();
scene.add( dirLight );
Expand Down Expand Up @@ -175,6 +175,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

labelRenderer = new CSS2DRenderer();
Expand Down
1 change: 1 addition & 0 deletions examples/css3d_orthographic.html
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

renderer2 = new CSS3DRenderer();
Expand Down
1 change: 1 addition & 0 deletions examples/css3d_sandbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

renderer2 = new CSS3DRenderer();
Expand Down
5 changes: 3 additions & 2 deletions examples/games_fps.html
Original file line number Diff line number Diff line change
Expand Up @@ -51,11 +51,11 @@
const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.rotation.order = 'YXZ';

const fillLight1 = new THREE.HemisphereLight( 0x8dc1de, 0x00668d, 0.5 );
const fillLight1 = new THREE.HemisphereLight( 0x8dc1de, 0x00668d, 1.5 );
fillLight1.position.set( 2, 1, 1 );
scene.add( fillLight1 );

const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 2.5 );
directionalLight.position.set( - 5, 25, - 1 );
directionalLight.castShadow = true;
directionalLight.shadow.camera.near = 0.01;
Expand All @@ -78,6 +78,7 @@
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.VSMShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const stats = new Stats();
Expand Down
1 change: 1 addition & 0 deletions examples/misc_animation_groups.html
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
1 change: 1 addition & 0 deletions examples/misc_animation_keys.html
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
Binary file modified examples/screenshots/css2d_label.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/games_fps.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webaudio_orientation.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webaudio_sandbox.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webaudio_timing.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_animation_multiple.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_animation_skinning_blending.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_animation_skinning_morph.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_loader_texture_dds.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_loader_texture_tga.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified examples/screenshots/webgl_materials_envmaps.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
7 changes: 4 additions & 3 deletions examples/webaudio_orientation.html
Original file line number Diff line number Diff line change
Expand Up @@ -69,11 +69,11 @@

//

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 5, 5, 0 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 1;
Expand Down Expand Up @@ -152,9 +152,10 @@
//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

//
Expand Down
3 changes: 2 additions & 1 deletion examples/webaudio_sandbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );

light = new THREE.DirectionalLight( 0xffffff );
light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 0, 0.5, 1 ).normalize();
scene.add( light );

Expand Down Expand Up @@ -218,6 +218,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
10 changes: 5 additions & 5 deletions examples/webaudio_timing.html
Original file line number Diff line number Diff line change
Expand Up @@ -64,10 +64,10 @@

// lights

const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
const ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.add( ambientLight );

const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 2.5 );
directionalLight.position.set( 0, 5, 5 );
scene.add( directionalLight );

Expand Down Expand Up @@ -141,10 +141,10 @@
//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.shadowMap.enabled = true;
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

//
Expand Down
4 changes: 2 additions & 2 deletions examples/webaudio_visualizer.html
Original file line number Diff line number Diff line change
Expand Up @@ -87,9 +87,9 @@
const container = document.getElementById( 'container' );

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_multiple.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,11 +52,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( - 3, 10, - 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 4;
Expand Down Expand Up @@ -112,6 +112,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize );
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_skinning_additive_blending.html
Original file line number Diff line number Diff line change
Expand Up @@ -74,11 +74,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 3, 10, 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 2;
Expand Down Expand Up @@ -160,6 +160,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

// camera
Expand Down
7 changes: 4 additions & 3 deletions examples/webgl_animation_skinning_blending.html
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@

const container = document.getElementById( 'container' );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 1, 2, - 3 );
camera.lookAt( 0, 1, 0 );

Expand All @@ -69,11 +69,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( - 3, 10, - 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 2;
Expand Down Expand Up @@ -138,6 +138,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

stats = new Stats();
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_skinning_morph.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,11 +81,11 @@

// lights

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 0, 20, 10 );
scene.add( dirLight );

Expand Down Expand Up @@ -119,6 +119,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_camera.html
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

renderer.autoClear = false;
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes.html
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_lines.html
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points.html
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points2.html
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points3.html
Original file line number Diff line number Diff line change
Expand Up @@ -241,6 +241,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_depth_texture.html
Original file line number Diff line number Diff line change
Expand Up @@ -114,6 +114,7 @@

renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_framebuffer_texture.html
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
renderer.autoClear = false;
document.body.appendChild( renderer.domElement );

Expand Down
1 change: 1 addition & 0 deletions examples/webgl_geometry_cube.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_anisotropy.html
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.35;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_avif.html
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_instancing.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_iridescence.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_transmission.html
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_variants.html
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
Loading

0 comments on commit b47e25e

Please sign in to comment.