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Nodes: Bleach Node (#28974)
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* init

* removed property call

* Update BleachBypassNode.js

* Update Nodes.js

Clean up.

* Update BleachBypassNode.js

Use `luminance()`.

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Co-authored-by: Michael Herzog <[email protected]>
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cmhhelgeson and Mugen87 authored Aug 1, 2024
1 parent cd6df9f commit 5068f70
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Showing 2 changed files with 29 additions and 0 deletions.
1 change: 1 addition & 0 deletions src/nodes/Nodes.js
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,7 @@ export { default as BloomNode, bloom } from './display/BloomNode.js';
export { default as TransitionNode, transition } from './display/TransitionNode.js';
export { default as RenderOutputNode, renderOutput } from './display/RenderOutputNode.js';
export { default as PixelationPassNode, pixelationPass } from './display/PixelationPassNode.js';
export { bleach } from './display/BleachBypassNode.js';
export { sepia } from './display/SepiaNode.js';

export { default as PassNode, pass, passTexture, depthPass } from './display/PassNode.js';
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28 changes: 28 additions & 0 deletions src/nodes/display/BleachBypassNode.js
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@@ -0,0 +1,28 @@
import { addNodeElement, float, tslFn, vec3, vec4 } from '../shadernode/ShaderNode.js';
import { min, max, mix } from '../math/MathNode.js';
import { luminance } from './ColorAdjustmentNode.js';

export const bleach = /*@__PURE__*/ tslFn( ( [ color, opacity = 1 ] ) => {

const base = color;
const lum = luminance( base.rgb );
const blend = vec3( lum );

const L = min( 1.0, max( 0.0, float( 10.0 ).mul( lum.sub( 0.45 ) ) ) );

const result1 = blend.mul( base.rgb ).mul( 2.0 );
const result2 = float( 2.0 ).mul( blend.oneMinus() ).mul( base.rgb.oneMinus() ).oneMinus();

const newColor = mix( result1, result2, L );

const A2 = base.a.mul( opacity );

const mixRGB = A2.mul( newColor.rgb );

mixRGB.addAssign( base.rgb.mul( A2.oneMinus() ) );

return vec4( mixRGB, base.a );

} );

addNodeElement( 'bleach', bleach );

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