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be
is a minimal directory and environment management system for creative projects.
be
is designed for teams working on lengthy creative projects, from months to years, with a heavy dose of technology, like games and visual effects endeavours, and for those who believe pipeline should be open source.
be
was born out of frustration from coordinating the often disjointed project configuration settings common in high-end commercial, games and feature film production. I wanted something simple, something nimble enough to share and discuss with others, yet powerful enough to fit any task.
You build. You've effectively tricked your artists into providing valuable information in the form of environment variables. Your tools can benefit from that, and artists will think you're a magician.
In return, anything you build with be
is compatible with any production also using be
and vice versa, anything built with be
by anyone else is applicable to you.
be
was named after it's purpose; a task-sensitive command-line session you tell to "become" an environment fit for a particular task simply by saying be in myproject
. It's pronounced "bee". That's right, just as you would expect.
be
was inspired by some of the tools I use.
- the concept was inspired by shotgun
- the command-line interface was modelled after Docker
- the preset database after Package Control for Sublime Text
- the templating engine was inspired by Lucidity
- the script key by Travis CI
- and the aliases feature by virtualenv
I'm Marcus. I've worked on a number of major productions in the film, commercial and games industry for years. I also help build pyblish which complements be
.