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An(other) attempt at making a Minecraft clone on the Godot Engine.

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ThornBack

An(other) attempt at making a Minecraft clone on the Godot Engine. The name doesn't mean anything.

The current texture pack is New Start by loufisch.

Compiling

Most of this follows the guide here: https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html

  • git clone https://github.com/misabiko/ThornBack.git
  • git submodule update --init --recursive
  • cd godot-cpp
  • godot --gdnative-generate-json-api api.json
  • scons p=<your platform> generate_bindings=yes bits=64
  • Launch "x64 Native Tools Command Prompt" or "vcvars64.bat"
    • Mine was found in C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat
    • but  the location can change depending on VS's version
    • I suggest making a search at C:\Program Files (x86)\Microsoft Visual Studio
    • To my experience, this doesn't work in PowerShell since it immediately exits the shell
  • cd {ThornBack}/Project/GDNative
  • scons p=<your platform> bits=64
    • Again with -j
  • Download https://www.planetminecraft.com/texture_pack/new-start---by-loufisch/ and extract as Project/newstart_textures
  • Launch Godot, Import Project/project.godot
  • Fix Dependencies → Fix Broken (top right button)
  • Launch Scenes/World.tscn

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