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# ThreeD-Graphics-Engine | ||
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# ThreeD Graphics Engine | ||
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## Overview | ||
The 3D Engine is a Java-based graphics engine designed to facilitate the development of 3D applications and games. It provides a foundation for rendering and manipulating 3D scenes, supporting features like object loading, camera movement, and basic lighting. | ||
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## Features - V1 | ||
- **Object Loading:** Load 3D models from Wavefront (.obj) files, supporting only vertices. | ||
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- **Rendering:** Utilize a simple rendering pipeline to project and rasterize 3D triangles onto a 2D screen. | ||
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- **Lighting:** Implement basic flat shading with a directional light source, affecting the appearance of loaded objects. | ||
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- **Game Loop:** Employ a game loop to update and repaint the engine at a specified frames per second (FPS). | ||
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- **Backface Culling:** Optimize rendering performance by automatically discarding triangles that are not visible to the camera. Triangles with normals facing away from the camera are not drawn. | ||
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## Getting Started | ||
1. Clone the repository to your local machine. | ||
2. Open the project in your preferred Java development environment. | ||
3. Customize and extend the engine to suit your specific 3D graphics needs. | ||
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