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Remove unnecessary "bind"
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… get oodles of perf
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Lucas Wojciechowski committed Oct 28, 2015
1 parent 1198196 commit 3b295a1
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Showing 2 changed files with 5 additions and 5 deletions.
6 changes: 3 additions & 3 deletions js/data/bucket.js
Original file line number Diff line number Diff line change
Expand Up @@ -70,9 +70,9 @@ function Bucket(options) {
this.add = {};
for (var shaderName in this.shaders) {
var shader = this.shaders[shaderName];
this[this.getAddMethodName(shaderName, 'vertex')] = createVertexAddMethod(shaderName, shader).bind(this);
this[this.getAddMethodName(shaderName, 'element')] = createElementAddMethod(shaderName, shader, false).bind(this);
this[this.getAddMethodName(shaderName, 'secondElement')] = createElementAddMethod(shaderName, shader, true).bind(this);
this[this.getAddMethodName(shaderName, 'vertex')] = createVertexAddMethod(shaderName, shader);
this[this.getAddMethodName(shaderName, 'element')] = createElementAddMethod(shaderName, shader, false);
this[this.getAddMethodName(shaderName, 'secondElement')] = createElementAddMethod(shaderName, shader, true);
}
}

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4 changes: 2 additions & 2 deletions js/data/symbol_bucket.js
Original file line number Diff line number Diff line change
Expand Up @@ -397,8 +397,8 @@ SymbolBucket.prototype.addSymbols = function(shaderName, quads, scale, keepUprig

this.makeRoomFor(shaderName, 4 * quads.length);

var addElement = this[this.getAddMethodName(shaderName, 'element')];
var addVertex = this[this.getAddMethodName(shaderName, 'vertex')];
var addElement = this[this.getAddMethodName(shaderName, 'element')].bind(this);
var addVertex = this[this.getAddMethodName(shaderName, 'vertex')].bind(this);

var zoom = this.zoom;
var placementZoom = Math.max(Math.log(scale) / Math.LN2 + zoom, 0);
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