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extends Node | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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# Called every frame. 'delta' is the elapsed time since the previous frame. | ||
func _process(delta): | ||
pass |
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[gd_scene load_steps=2 format=3 uid="uid://xxj1uctj31xw"] | ||
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[ext_resource type="Script" path="res://addons/qframework/package_window.gd" id="1_53f3v"] | ||
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[node name="QFramework" type="Control"] | ||
layout_mode = 3 | ||
anchors_preset = 0 | ||
script = ExtResource("1_53f3v") | ||
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[node name="Label" type="Label" parent="."] | ||
layout_mode = 0 | ||
offset_right = 40.0 | ||
offset_bottom = 23.0 | ||
text = "这个是插件界面" |
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[plugin] | ||
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name="QFramework" | ||
description="" | ||
author="liangxie" | ||
version="0.1" | ||
script="qframework.gd" |
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@tool | ||
extends EditorPlugin | ||
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var window | ||
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func _enter_tree(): | ||
# Initialization of the plugin goes here. | ||
window = preload("res://addons/qframework/package_window.tscn").instantiate() | ||
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add_control_to_dock(DOCK_SLOT_LEFT_UL,window) | ||
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func _exit_tree(): | ||
# Clean-up of the plugin goes here. | ||
remove_control_from_docks(window) | ||
window.free() |
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QFramework.Unity2018+/Assets/QFramework/Framework/Examples.unitypackage
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