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Adding Interface Messages: Code Sample
Christopher Lees edited this page Apr 5, 2016
·
1 revision
using OpenBveApi.Colors;
using OpenBveApi.Runtime;
namespace Plugin
{
/// <summary>Manages the playback of sounds.</summary>
internal static class MessageManager
{
/// <summary>The callback function for adding interface messages.</summary>
private static AddInterfaceMessageDelegate AddMessage;
/// <summary>Initialises the message manager. Call this method via the Load() method.</summary>
/// <param name="addMessage">The callback function for adding interface messages.</param>
internal static void Initialise(AddInterfaceMessageDelegate addMessage)
{
AddMessage = addMessage;
}
/// <summary>Prints a new message to the in-game display</summary>
/// <param name="Message">A string representing the message to print</param>
/// <param name="Color">The color of the message</param>
/// <param name="Time">The time in seconds the message is to be displayed for</param>
internal static void PrintMessage(string Message, MessageColor Color, double Time)
{
AddMessage(Message, Color, Time);
}
}
}
AddMessage should be called from your plugin in a very similar manner to the existing PlaySound method, as shown in the brief code sample above.