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[package] | ||
name = "winit" | ||
name = "floem-winit" | ||
version = "0.29.4" | ||
authors = ["The winit contributors", "Pierre Krieger <[email protected]>"] | ||
description = "Cross-platform window creation library." | ||
description = "Unofficial winit fork for Floem" | ||
edition = "2021" | ||
keywords = ["windowing"] | ||
license = "Apache-2.0" | ||
readme = "README.md" | ||
repository = "https://github.com/rust-windowing/winit" | ||
repository = "https://github.com/lapce/winit" | ||
documentation = "https://docs.rs/winit" | ||
categories = ["gui"] | ||
rust-version = "1.65.0" | ||
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[package.metadata.docs.rs] | ||
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# winit - Cross-platform window creation and management in Rust | ||
You are probably looking for the [real winit crate](https://crates.io/crates/winit). | ||
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[](https://crates.io/crates/winit) | ||
[](https://docs.rs/winit) | ||
[](https://github.com/rust-windowing/winit/actions) | ||
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```toml | ||
[dependencies] | ||
winit = "0.29.4" | ||
``` | ||
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## [Documentation](https://docs.rs/winit) | ||
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For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md). | ||
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For features _outside_ the scope of winit, see [Are we GUI Yet?](https://areweguiyet.com/) and [Are we game yet?](https://arewegameyet.rs/), depending on what kind of project you're looking to do. | ||
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## Contact Us | ||
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Join us in any of these: | ||
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[](https://matrix.to/#/#rust-windowing:matrix.org) | ||
[](https://web.libera.chat/#winit) | ||
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## Usage | ||
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Winit is a window creation and management library. It can create windows and lets you handle | ||
events (for example: the window being resized, a key being pressed, a mouse movement, etc.) | ||
produced by the window. | ||
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to | ||
show something on the window you need to use the platform-specific getters provided by winit, or | ||
another library. | ||
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### Cargo Features | ||
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Winit provides the following features, which can be enabled in your `Cargo.toml` file: | ||
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde). | ||
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend | ||
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend | ||
* `mint`: Enables mint (math interoperability standard types) conversions. | ||
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## MSRV Policy | ||
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This crate's Minimum Supported Rust Version (MSRV) is **1.65**. Changes to | ||
the MSRV will be accompanied by a minor version bump. | ||
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As a **tentative** policy, the upper bound of the MSRV is given by the following | ||
formula: | ||
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``` | ||
min(sid, stable - 3) | ||
``` | ||
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Where `sid` is the current version of `rustc` provided by [Debian Sid], and | ||
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability. | ||
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[Debian Sid]: https://packages.debian.org/sid/rustc | ||
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The exception is for the Android platform, where a higher Rust version | ||
must be used for certain Android features. In this case, the MSRV will be | ||
capped at the latest stable version of Rust minus three. This inconsistency is | ||
not reflected in Cargo metadata, as it is not powerful enough to expose this | ||
restriction. | ||
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All crates in the [`rust-windowing`] organizations have the | ||
same MSRV policy. | ||
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[`rust-windowing`]: https://github.com/rust-windowing | ||
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### Platform-specific usage | ||
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#### Wayland | ||
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Note that windows don't appear on Wayland until you draw/present to them. | ||
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#### WebAssembly | ||
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To run the web example: `cargo run-wasm --example web` | ||
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Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`. | ||
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On the web platform, a Winit window is backed by a `<canvas>` element. You can | ||
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit | ||
create a `<canvas>` element which you can then retrieve][web canvas getter] and | ||
insert it into the DOM yourself. | ||
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For the example code using Winit with WebAssembly, check out the [web example]. For | ||
information on using Rust on WebAssembly, check out the [Rust and WebAssembly | ||
book]. | ||
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[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas | ||
[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas | ||
[web example]: ./examples/web.rs | ||
[Rust and WebAssembly book]: https://rustwasm.github.io/book/ | ||
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#### Android | ||
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The Android backend builds on (and exposes types from) the [`ndk`](https://docs.rs/ndk/latest/ndk/) crate. | ||
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Native Android applications need some form of "glue" crate that is responsible | ||
for defining the main entry point for your Rust application as well as tracking | ||
various life-cycle events and synchronizing with the main JVM thread. | ||
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Winit uses the [android-activity](https://github.com/rib/android-activity) as a | ||
glue crate (prior to `0.28` it used | ||
[ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue)). | ||
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The version of the glue crate that your application depends on _must_ match the | ||
version that Winit depends on because the glue crate is responsible for your | ||
application's main entry point. If Cargo resolves multiple versions, they will | ||
clash. | ||
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`winit` glue compatibility table: | ||
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| winit | ndk-glue | | ||
| :---: | :--------------------------: | | ||
| 0.29 | `android-activity = "0.5"` | | ||
| 0.28 | `android-activity = "0.4"` | | ||
| 0.27 | `ndk-glue = "0.7"` | | ||
| 0.26 | `ndk-glue = "0.5"` | | ||
| 0.25 | `ndk-glue = "0.3"` | | ||
| 0.24 | `ndk-glue = "0.2"` | | ||
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The recommended way to avoid a conflict with the glue version is to avoid explicitly | ||
depending on the `android-activity` crate, and instead consume the API that | ||
is re-exported by Winit under `winit::platform::android::activity::*` | ||
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Running on an Android device needs a dynamic system library. Add this to Cargo.toml: | ||
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```toml | ||
[lib] | ||
name = "main" | ||
crate-type = ["cdylib"] | ||
``` | ||
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All Android applications are based on an `Activity` subclass, and the | ||
`android-activity` crate is designed to support different choices for this base | ||
class. Your application _must_ specify the base class it needs via a feature flag: | ||
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| Base Class | Feature Flag | Notes | | ||
| :--------------: | :---------------: | :-----: | | ||
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.| | ||
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) | | ||
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[`GameActivity`]: https://developer.android.com/games/agdk/game-activity | ||
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input | ||
[`AndroidAppCompat`]: https://developer.android.com/reference/androidx/appcompat/app/AppCompatActivity | ||
[agdk_jetpack]: https://developer.android.com/jetpack/androidx/releases/games | ||
[agdk_releases]: https://developer.android.com/games/agdk/download#agdk-libraries | ||
[Gradle]: https://developer.android.com/studio/build | ||
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For more details, refer to these `android-activity` [example applications](https://github.com/rib/android-activity/tree/main/examples). | ||
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##### Converting from `ndk-glue` to `android-activity` | ||
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If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be: | ||
1. Remove `ndk-glue` from your `Cargo.toml` | ||
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.4", features = [ "android-native-activity" ] }` | ||
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above). | ||
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above). | ||
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#### MacOS | ||
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A lot of functionality expects the application to be ready before you start | ||
doing anything; this includes creating windows, fetching monitors, drawing, | ||
and so on, see issues [#2238], [#2051] and [#2087]. | ||
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If you encounter problems, you should try doing your initialization inside | ||
`Event::Resumed`. | ||
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#### iOS | ||
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Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required | ||
by all UI-related code (see issue [#1705]). It would be best to consider creating your windows | ||
inside `Event::Resumed`. | ||
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[#2238]: https://github.com/rust-windowing/winit/issues/2238 | ||
[#2051]: https://github.com/rust-windowing/winit/issues/2051 | ||
[#2087]: https://github.com/rust-windowing/winit/issues/2087 | ||
[#1705]: https://github.com/rust-windowing/winit/issues/1705 | ||
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#### Redox OS | ||
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Redox OS has some functionality not yet present that will be implemented when | ||
its orbital display server provides it. | ||
Floem depends on winit changes that haven't been upstreamed. To make Floem publishable on crates.io, all its dependencies have to be published there - hence this unofficial crate. |
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