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lantunes committed Oct 5, 2019
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2 changes: 1 addition & 1 deletion demos/animation_demo/README.md
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### Animating Network Automata
# Animating Network Automata

Network Automata can be animated with the Netomaton `animate` function.

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2 changes: 1 addition & 1 deletion demos/asynchronous_automata/README.md
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### Asynchronous Automata
# Asynchronous Automata

Network Automata are usually processed synchronously. That is, each node's
state is based strictly on the activity of its neighbourhood in the previous
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2 changes: 1 addition & 1 deletion demos/ca_density_classification/README.md
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### Density Classification with Evolved 1D Cellular Automata
# Density Classification with Evolved 1D Cellular Automata

When creating a 1D Cellular Automaton adjacency matrix, the size of the
cell neighbourhood can be varied by setting the parameter _*r*_. The
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2 changes: 1 addition & 1 deletion demos/continuous_automata/README.md
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### Continuous Automata
# Continuous Automata

Network Automata needn't consist of discrete activities. The units in an
automaton can also take on continuous-valued activities.
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2 changes: 1 addition & 1 deletion demos/continuous_time_models/README.md
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### Continuous-Time Models
# Continuous-Time Models

Some models of computation treat time as continuous. These kinds of
models often define "equations of motion" that describe the dynamics
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2 changes: 1 addition & 1 deletion demos/elementary_ca/README.md
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### Elementary Cellular Automata
# Elementary Cellular Automata

This example demonstrates the Rule 30 Elementary Cellular Automaton. Currently, only 1- and 2-dimensional _k_-color
Cellular Automata with periodic boundary conditions are supported. The size of the neighbourhood can be adjusted. The
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2 changes: 1 addition & 1 deletion demos/finite_state_machine/README.md
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### Finite State Machine
# Finite State Machine

This example illustrates the construction of a Finite State Machine.
Although simplistic, it demonstrates how Finite State Machines can be
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2 changes: 1 addition & 1 deletion demos/game_of_life/README.md
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### Conway's Game of Life
# Conway's Game of Life

Conway's Game of Life is a well-known 2D Cellular Automaton.

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2 changes: 1 addition & 1 deletion demos/hexagonal_ca/README.md
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### Hexagonal Cell Lattices
# Hexagonal Cell Lattices

Netomaton supports automata with hexagonal node lattices. A hexagonal
node with a neighbourhood of radius 1 is depicted below:
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2 changes: 1 addition & 1 deletion demos/hopfield_net/README.md
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### Hopfield Network
# Hopfield Network

The Hopfield Network can be thought of as a network automaton with a
complete graph. The nodes (or neurons) are binary units, and
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2 changes: 1 addition & 1 deletion demos/hopfield_tank_tsp/README.md
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### Travelling Salesman Problem with the Hopfield-Tank Neural Net
# Travelling Salesman Problem with the Hopfield-Tank Neural Net

The Hopfield-Tank Neural Network is a model of a network of densely
connected non-linear analog neurons. The model provides solutions to the
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2 changes: 1 addition & 1 deletion demos/langtons_lambda/README.md
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### Langton's Lambda and Measures of Complexity
# Langton's Lambda and Measures of Complexity

One way to specify Cellular Automata rules is with rule tables. Rule tables are enumerations of all possible
neighbourhood states together with their node state mappings. For any given neighbourhood state, a rule table provides
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2 changes: 1 addition & 1 deletion demos/perturbation_demo/README.md
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### Perturbations
# Perturbations

Network Automata may be perturbed at any point in time during their
evolution. This may model the effects of some external forcing applied
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2 changes: 1 addition & 1 deletion demos/pushdown_automata/README.md
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### Pushdown Automata
# Pushdown Automata

This example illustrates the construction of a Pushdown Automaton.
Although simplistic, it demonstrates how Pushdown Automata can be
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2 changes: 1 addition & 1 deletion demos/reaction_diffusion/README.md
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### Gray-Scott Reaction-Diffusion Model
# Gray-Scott Reaction-Diffusion Model

This example attempts to demonstrate the Gray-Scott Reaction-Diffusion
model. The reactions are:
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2 changes: 1 addition & 1 deletion demos/reversible_ca/README.md
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### Reversible 1D Cellular Automata
# Reversible 1D Cellular Automata

Network automata can be explicitly made to be reversible. The following example demonstrates the
creation of the elementary reversible Cellular Automaton rule 90R:
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2 changes: 1 addition & 1 deletion demos/sandpiles/README.md
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### Sandpiles
# Sandpiles

Netomaton offers an implementation of the Abelian sandpile model.

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2 changes: 1 addition & 1 deletion demos/small_world_density_classification/README.md
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### Density classification with a small-world network
# Density classification with a small-world network

This demo is inspired by "Collective dynamics of ‘small-world’ networks",
by Duncan J. Watts and Steven H. Strogatz (Nature 393, no. 6684
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2 changes: 1 addition & 1 deletion demos/substitution_systems/README.md
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### Substitution Systems
# Substitution Systems
2 changes: 1 addition & 1 deletion demos/timesteps_and_input/README.md
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### Timesteps and Input
# Timesteps and Input

The Netomaton `evolve` function accepts two different parameters that
are used to specify how the network should be evolved: the `timesteps`
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2 changes: 1 addition & 1 deletion demos/totalistic_ca/README.md
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### 1D Cellular Automata with Totalistic Rules
# 1D Cellular Automata with Totalistic Rules

The number of states, or colors, that a cell in a Cellular Automaton can adopt is given by _k_. For example, in a binary Cellular Automaton a cell can
assume only values of 0 and 1, and thus has _k_ = 2. A built-in function, `totalistic_ca`,
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2 changes: 1 addition & 1 deletion demos/totalistic_ca2d/README.md
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### 2D Cellular Automata
# 2D Cellular Automata

Netomaton supports 2-dimensional Cellular Automata with periodic
boundary conditions. The number of states, k, can be any whole number.
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2 changes: 1 addition & 1 deletion demos/turing_machine/README.md
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### Turing Machine
# Turing Machine

There are two different ways that a Turing Machine can be described in
the context of the Netomaton framework:
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