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* Apply JavaScript formatting This changelist applies automated formatting to the MaterialX JavaScript codebase, aligning it with the 4-space indentation and Allman braces used in MaterialX C++. * Add missing classification of VolumeShader nodes (AcademySoftwareFoundation#1675) ShaderNodes.cpp had missing classification information for Volume Shaders. This PR is a simple addition of that classification. * Add invert node to specification (AcademySoftwareFoundation#1676) The node exists in the standard library code, but is missing from the specification. * Improvements to facingratio - Fix syntax of input default values. - Use the invert node in facingratio for compactness. - Clarify the edge brighten example material. * Always build GLFW as a static library (AcademySoftwareFoundation#1680) Currently the embedded glfw build for MaterialXGraphEditor inherits the value of BUILD_SHARED_LIBS from MATERIALX_BUILD_SHARED_LIBS, but we're not installing libglfw, per AcademySoftwareFoundation#1245 the intention was to statically link. --------- Co-authored-by: Jonathan Stone <[email protected]> Co-authored-by: Dhruv Govil <[email protected]> Co-authored-by: ld-kerley <[email protected]>
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