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shixuemei
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// | ||
// KSYAudioCtrlView.h | ||
// KSYGPUStreamerDemo | ||
// | ||
// Created by 孙健 on 16/6/24. | ||
// Copyright © 2016年 ksyun. All rights reserved. | ||
// | ||
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#import "KSYUIView.h" | ||
/** | ||
音频控制相关 | ||
主要增加的功能如下: | ||
1. 混音 | ||
2. 输入音频设备选择 | ||
3. 混响类型选择 | ||
4. 耳返 | ||
*/ | ||
@interface KSYAudioCtrlView : KSYUIView | ||
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/// 混音时, 麦克风的比例 | ||
@property KSYNameSlider * micVol; | ||
/// 混音时, 背景音乐的比例 | ||
@property KSYNameSlider * bgmVol; | ||
/// 混音时, 背景音乐是否混入 | ||
@property UISwitch * bgmMix; | ||
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/// 纯音频推流开关 ( 纯音频 == 关闭视频 ) | ||
@property UISwitch * swAudioOnly; | ||
/// 静音推流开关 ( 发送音量为0的音频数据 ) | ||
@property UISwitch * muteStream; | ||
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/// 音频输入设备选择(话筒, 有限耳麦 或 蓝牙耳麦) | ||
@property UISegmentedControl * micInput; | ||
/// get value from UI ( micInput ) | ||
@property (atomic, readwrite) KSYMicType micType; | ||
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/// 初始化mic选择控件 | ||
- (void) initMicInput; | ||
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/// 混响类型选择 | ||
@property UISegmentedControl * reverbType; | ||
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/// 耳返 (本地直接播放采集到的声音) (请戴耳机之后再使用本功能) | ||
@property UISwitch * swPlayCapture; | ||
/// 本地播放的音量 | ||
@property KSYNameSlider * playCapVol; | ||
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@end |
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