Replies: 8 comments 13 replies
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Nice work. This is promising. If you can get ray geometry intersection (as opposed to ray AABB) working, that would be a great addition to the system. |
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amazing. |
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Made a small update so mouse-click will not crash when shapes do not have an intersect method. |
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I'm wondering if we could/should implement a WebGPU back end: https://www.reddit.com/r/lisp/comments/1552s8i/crossplatform_webgpu_from_cl/ |
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The vulkan backend is cross platform and requires less dependencies than a
webgpu backend. I'm a little offended that you say this yet have not used
the vulkan backend I spent six weeks coding for you.
…On Wed, Jul 26, 2023 at 2:41 PM Kaveh Kardan ***@***.***> wrote:
I'm wondering if we could/should implement a WebGPU back end:
https://www.reddit.com/r/lisp/comments/1552s8i/crossplatform_webgpu_from_cl/
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I will attempt to merge the vulkan code into our main branch. I haven't worked with Vulkan but it will be a good learning opportunity. This is a great project and I would be happy to contribute just as all of you have done so far. I will check out the earlier discussions about it and take it on from there. |
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@kaveh808 I tried pushing a small fix to the main branch related to object picking but the push failed due to no permissions. Have made a PR instead: #234 |
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With PR #235 we should also be able to pick lines and curves. |
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Hi, I've been experimenting with kons-9 and object picking and created a branch - opengl-mouse-picking-with-ray-casting
Would look forward to comments and suggestions.
Have also created draft pull request #222 only to help compare code and get comments.
The pull request also describes how to try out the object picker, although the picking isn't very accurate yet.
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