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First, clean up the multi-gpu code a bit. We only need to
#ifdef
away sections that would lead to compile errors, anything else can be handled with a regular plain if, making the code more readable. Also gets rid of the two copies of the update function, let's keep the unified as long as we can.the current ZERO-1 implementation performs an all-reduce on the gradients, but only one shard is actually needed per rank.
As per the zero paper,
The claim that ZERO-1 does not introduce communication overhead hinges on the fact that we just insert the adam update between these two ops. So we go from
reduce-scatter -> all-gather -> adam
toreduce-scatter -> adam -> all-gather
.