This repository contains a work-in-progress decompilation project for Castlevania (Nintendo 64).
Important
This repository DOES NOT contain any of the assets required to build the ROM. All data, including the original assembly code and assets, requires a legally obtained copy of the original game to extract all of this data from.
The main objective of this project is to rewrite C code that, when compiled, results in matching assembly code found in the game's ROM. Besides this, the project also aims to extract and convert all assets from binary data to a higher-level format understood by the console.
At the moment, this project cannot be used to create mods on a large scale due to issues with shiftability (i.e. hardcoded addresses), therefore it's only useful for documentation of the game's code for now.
These tools are instrumental in the decompilation process of Castlevania 64.
These people make this project possible and successful.
- @moisesPC for his research efforts and the creation/upkeep of the Castlevania 64 - Research Spreadsheets
- @LiquidCat64 and @Fluvian for reversing the LZKN64 compression algorithm used by Konami
- @decompals for the ultralib repository, which we took the Ultra64 headers from.
- Your own (legally obtained) copy of Castlevania for the Nintendo 64 (USA v1.0)
(
sha1: 989A28782ED6B0BC489A1BBBD7BEC355D8F2707E
) - CMake
- Git
- Make/Ninja
There is a Dockerfile for convenience. If you want to have your development environment on your system, continue to Linux or Windows.
Note
You may need to prefix docker
commands with sudo
if your user is not part
of the docker user group.
You can build the Docker image as follows.
docker build . -t c64
And then, you can interactively spin up a docker container.
docker run --rm -ti -v $(pwd):/c64 c64
- cmake
- build-essential
- binutils-mips-linux-gnu
- python3/pip3 (We recommend managing this through mise)
- ninja-build
- libbz2-dev
- MinGW
Warning
If the compilation process fails, go to the castlevania.yaml
file
and set the option dissasemble_all
to True
, then clean and build again.
It should then end up with an error.
At this point, change said option back to False
,
clean and build again and the project should build successfully.
Place a Castlevania 64 (USA v1.0) ROM in the root of the project, and rename it
to baserom.z64
.
Now, you must configure the CMake project by running the following...
cmake -S . -B build -G "Ninja"
Tip
Or run mise run c
if you are already using mise
The above snippet produces a Ninja-based build system under the hood. This seems to be faster than Make, but if you still prefer Make over Ninja, you can run the following...
cmake -S . -B build -G "Unix Makefiles"
Tip
You can also use mise run cdec
if you are already using mise,
or cmake -S . -B build -Dcompress=FALSE
to skip compressing files
and checking the ROM's sha1sum.
This is only useful for debugging non-matching compressed files at the moment.
Afterwards, to build the project, run the following...
cmake --build build
Tip
Or run mise run b
if you are already using mise
Run the following to clean up the build artifacts.
./scripts/clean
Tip
Or run mise run cl
if you are already using mise
You can generate a ctx.c
context file for use with mips2c
or decomp.me.
This will contain all headers within a given source file
python3 ./tools/m2ctx.py <your_C_file>
Tip
Or run mise run ctx <your_C_file>
if you are already using mise.
You can use permuter to assist on matching functions that are close to completion, but are problematic to work with, such as when there registers are allocated differently or when instructions are placed in a different order than the target assembly.
-
Go to a scratch from decomp.me and click
Export
, which saves a ZIP file named the same as the function in that scratch. Ensure the ZIP file is placed in~/Downloads
. -
From the root of the repo, run:
./scripts/perm putFunctionNameHere
This will create a directory called
perm
in the root of the project.
Tip
Or run mise r pp putFunctionNameHere
if you are already using mise.
-
From the root of the repo, run:
python tools/decomp-permuter/permuter.py perm
Add the
-j
option to utilize multiple cores, followed by the number of cores.
Tip
Or run mise r p perm
if you are already using mise.