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DevelopmentBranch #99
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…into Level_4_nickm
got level 5 to run correctly working on other levels
Fixed levels that where broken due to incorrect game controller
# Conflicts: # uot/Assets/_Scenes/Level_05.unity
…into Level_02_Gerard
…into Level_02_Gerard
…into Level_02_Gerard
# Conflicts: # uot/Assets/_Scenes/Level_05.unity # uot/Assets/_Scripts/DestroyScripts/DestroyByContact.cs
Level one is fully complete. All the other levels just use a generic wave spawn and boss wave to test the game progression.
Level 01 BeatsPerMinute
Just a minor adjustment on the GUI text
Offline game play mode had a bug, Respawn(). This bug is now fixed. The level one is completed now when the song is done playing instead of keeping a rhythm count.
Level 01 BeatsPerMinute
Had the collider off for testing, forgot to turn it back on
Bug found in re spawn. bug fixed, background updated in lvl 1
Level 01 BeatsPerMinute
- Created new models for wingmen - New Materials for wingmen prefab - Update DestroyByContact.cs to reflect wingmen instances - Create navmesh for wingmen movement ai - Create WingmenMovement.cs ai script - Create WeaponControllerWingman.cs script for firing
comet script and prefab
…into Level_4_Nickm
Level 4 nickm
…erMinute"" This reverts commit a943b6b.
…into Level_4_Nickm
Level 01 BeatsPerMinute
Merge remote-tracking branch 'refs/remotes/origin/DevelopmentBranch' into Level_02_Gerard
…into Level_4_Nickm # Conflicts: # uot/Assets/_Scenes/Level_04.unity
Level 4 nickm
Level_05 had the buggy boundary from the tutorial still so I replaced it with our boundary
Level 01 BeatsPerMinute
Tested the dev branch before merging, everything looks good. |
dsalopek
approved these changes
Apr 1, 2017
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Looks bueno, matches dev branch which is working fine. Approving
I agree looking good. |
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Attempting to pull into master to show everyones contributions