Supply chain management indie game ... IN SPACE! Current state is preliminary - there's a six-level tutorial, about an hour's worth of gameplay. You can try it out in your browser here.
Ship shape was mentioned in the Ebitengine 2022 year in review :)
Built with Golang using the Ebitengine game engine and gg graphics library.
The game in its current state meets some but not yet all of these.
- It's real time. The objective is to produce a surplus of materials within a time limit.
- It conveys a sense that you're playing in a real physical place. You build and progress even when you don't meet all the objectives for an individual level.
- There isn't a combat mechanic.
- It's a management game. The player's direct control is limited: most of what happens is autonomous decisions by game entities.
- There's a deep tech tree. The supply chain is the tech tree. Distance matters.
- The user interface is shallow: everything shows what it's doing and uses already well-understood cultural referents (ice, water, computers) rather than requiring players to learn game-specific terminology.
With go installed, download and run the game with:
go run github.com/jcgraybill/ship-shape@latest
To build on Ubuntu, first install additional packages:
apt install libgl1-mesa-dev xorg-dev libasound2-dev