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  1. PrimoToon PrimoToon Public

    Forked from festivities/PrimoToon

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    C# 1

  2. EmileZeroProject EmileZeroProject Public

    Forked from WakeUpAndSaveTheWorldStudio/EmileZeroProject

    An unity HDRP toon render pipeline research project

    C# 1

  3. CombatDesigner CombatDesigner Public

    Forked from gucheng0712/CombatDesigner

    A Frame Based Visual Combat System in Unity Game Engine

    C# 1

  4. UniToon UniToon Public

    Forked from yoship1639/UniToon

    Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally u…

    ShaderLab 1

  5. UnityURP-InfiniteGrass UnityURP-InfiniteGrass Public

    Forked from Youssef-Afella/UnityURP-InfiniteGrass

    Fully Procedural and Dynamic Grass for Unity URP

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  6. StarRailNPRShader StarRailNPRShader Public

    Forked from stalomeow/StarRailNPRShader

    Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

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