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PrimoToon
PrimoToon PublicForked from festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
C# 1
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EmileZeroProject
EmileZeroProject PublicForked from WakeUpAndSaveTheWorldStudio/EmileZeroProject
An unity HDRP toon render pipeline research project
C# 1
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CombatDesigner
CombatDesigner PublicForked from gucheng0712/CombatDesigner
A Frame Based Visual Combat System in Unity Game Engine
C# 1
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UniToon
UniToon PublicForked from yoship1639/UniToon
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally u…
ShaderLab 1
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UnityURP-InfiniteGrass
UnityURP-InfiniteGrass PublicForked from Youssef-Afella/UnityURP-InfiniteGrass
Fully Procedural and Dynamic Grass for Unity URP
C# 1
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StarRailNPRShader
StarRailNPRShader PublicForked from stalomeow/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
C#
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