Blender templates to render pixel art.
Supported Blender versions: 2.8x, 2.9x
Render engine: Eevee
- Copy a template you need in a folder where you have a copy of respective
lib_*.blend
file, so that you have an empty one when you need another. - Add a model:
- File > Import
- Paste from another Blender instance
- Model yourself
- When you are satisfied with position, rotation and scale in the camera view, hit F12 to render and then Alt+S to save the image when it's ready.
- Settings to tweak when results are not satisfying:
- Render Properties > Film > Filter Size
- World Properties > Surface
- Freestyle (you can have different styles at least per model)
- Node groups inputs in compositing
- When some part of the model is not sized appropriately, try either moving it a bit considering the grid on the camera so that it takes more or less space in certain output pixels or even separating a thin part and adding a Solidify modifier to make it thicker.
- Due to camera angle, Z rotation of the model that makes it diagonally placed in the render is not 45° but
somewhere around 36°35.264° https://blender.stackexchange.com/a/139478/1958 - The easiest way to disable a node group in compositing is muting it with M keyboard shortcut.
FakeReduceBits node group by aliasguru https://blender.stackexchange.com/a/90949
Originally developed for filling UltiCa tileset for Cataclysm Dark Days Ahead https://github.com/I-am-Erk/CDDA-Tilesets/
Used hammer model by hdvdeargentina https://sketchfab.com/3d-models/free-tools-bfc817e59a5f496b9a0a6e4ec1d5a32d
Please consider crediting this project when you release rendered images.