Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Beatself player. The idea is your previous throw affects greatly of the next throw of the other party. So try to beat the throws that beat your previous throw. While writing the code, cannot help to extend it to beat copycat and those repeaters. #2

Merged
merged 1 commit into from
Mar 28, 2012

Conversation

georgeye
Copy link
Contributor

No description provided.

@cbd
Copy link
Contributor

cbd commented Mar 28, 2012

thanks! reviewing...

elbrujohalcon pushed a commit that referenced this pull request Mar 28, 2012
Beatself player. The idea is your previous throw affects greatly of the next throw of the other party. So try to beat the throws that beat your previous throw. While writing the code, cannot help to extend it to beat copycat and those repeaters.
@elbrujohalcon elbrujohalcon merged commit 1ed706e into inaka:master Mar 28, 2012
@cbd
Copy link
Contributor

cbd commented Mar 28, 2012

you won! send me an email - [email protected]

@georgeye
Copy link
Contributor Author

Hey Chad, so glad to know!

Thank Inaka for sponsoring the ticket.

Regards,
George


From: Chad DePue [email protected]
To: georgeye [email protected]
Sent: Tuesday, March 27, 2012 11:02 PM
Subject: Re: [rpsls] Beatself player. The idea is your previous throw affects greatly of the next throw of the other party. So try to beat the throws that beat your previous throw. While writing the code, cannot help to extend it to beat copycat and those repeaters. (#2)

you won! send me an email - [email protected]


Reply to this email directly or view it on GitHub:
#2 (comment)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants