Refactor some of texcache for clut render changes #8379
Merged
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This does a few things:
g_Config.iTexScalingLevel == 1
checks that are wrong in some auto modes.Was good that I refactored this as it made me realize change 2 above was needed. Was really confusing me why d3d9 didn't work, because I had the assumption that depal was working.
-[Unknown]