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Download 154000 each frame for Katamari.
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It textures from it in a weird way, maybe we can find a better fix.
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unknownbrackets committed Sep 19, 2016
1 parent f5f9b52 commit 8c9ab09
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion GPU/Common/FramebufferCommon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,8 @@ void FramebufferManagerCommon::Init() {
// The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
// We force this framebuffer to 1x and force download it automatically.
hackForce04154000Download_ = gameId == "NPJH50631" || gameId == "NPJH50372" || gameId == "NPJH90164" || gameId == "NPJH50515";
// Let's also apply to Me & My Katamari.
hackForce04154000Download_ = hackForce04154000Download_ || gameId == "ULUS10094" || gameId == "ULES00339" || gameId == "ULJS00033" || gameId == "UCKS45022" || gameId == "ULJS19009" || gameId == "NPJH50141";

// And an initial clear. We don't clear per frame as the games are supposed to handle that
// by themselves.
Expand Down Expand Up @@ -1032,4 +1034,4 @@ void FramebufferManagerCommon::ShowScreenResolution() {
messageStream << PSP_CoreParameter().pixelWidth << "x" << PSP_CoreParameter().pixelHeight;

host->NotifyUserMessage(messageStream.str(), 2.0f, 0xFFFFFF, "resize");
}
}

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