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Update20241218 #4

Merged
merged 23 commits into from
Dec 19, 2024
Merged

Update20241218 #4

merged 23 commits into from
Dec 19, 2024

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hipejoe
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@hipejoe hipejoe commented Dec 19, 2024

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

How to Test AzerothCore PRs

When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].

You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:

http://www.azerothcore.org/wiki/How-to-test-a-PR

REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

Exitare and others added 23 commits December 14, 2024 20:51
* Initial commit for localized motd

* Rename function that created world packages

* Update to satisfy code check

* Update code to accomodate localized motd

* Update command to support multiple optionales & adjusted db

* Code cleanup

* Update sql name

* Fix codestyle issues

* Remove hardcoded schema

* Add check for valid player in reload command

* Update to better code style

* Add missing include

* Fix redundant code usage

* Add missing include

* Remove sql files and create new rev sql files

* Address minor code reviews

* Fix code style

* Update code to address code revisions.

- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant

* Fix code style

* Add check for base motd and update locale to DEFAULT_LOCALE

* Code docs

* Removed some docs, readd defaultd motd formatting

* Fix oversight in variable declaration

* Code style fix

* Update code based on code review

* ready for merge

* Fix set motd command due to changes to DEFAULT_LOCALE

* Fix CI

* Fix trailing whitespace

---------

Co-authored-by: Kitzunu <[email protected]>
…and Frayfeather Skystormer (azerothcore#20943)

* Created

* Removed Charm Flag

* Mighty space

* Added sourcetype
…zerothcore#20897)

* fix(Scripts/ZulAman): Fix Electric Storm shouldnt hit safe players

* increase cloud duration by 500ms

Co-Authored-By: killerwife <[email protected]>

---------

Co-authored-by: killerwife <[email protected]>
* Update boss_nalorakk.cpp

* Update boss_nalorakk.cpp
…alked to (azerothcore#20945)

Fix creatures not resuming movement after being talked to
)

* Gracefully close database workers

* Change init order. Such a silly compiler flag

* Fix hang if db connection failed to open
…e#20970)

* Add quest failure sound when inventory is full or quest failed

* Fix sound being played for all players & move call to correct function
@hipejoe hipejoe merged commit cacb435 into Playerbot Dec 19, 2024
7 of 15 checks passed
@hipejoe hipejoe deleted the Update20241218 branch December 19, 2024 01:53
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10 participants