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Introduce new SplitGen
type class
#160
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+1 Following will cause compile failure for instances which don't define default split :: SplitGen g => g -> (g, g)
split = splitGen |
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# 1.3.0 * Improve floating point value generation and avoid degenerate cases: [#172](haskell/random#172) * Add `Uniform` instance for `Maybe` and `Either`: [#167](haskell/random#167) * Add `Seed`, `SeedGen`, `seedSize`, `seedSizeProxy`, `mkSeed` and `unSeed`: [#162](haskell/random#162) * Add `mkSeedFromByteString`, `unSeedToByteString`, `withSeed`, `withSeedM`, `withSeedFile`, `seedGenTypeName`, `nonEmptyToSeed`, `nonEmptyFromSeed`, `withSeedM`, `withSeedMutableGen` and `withSeedMutableGen_` * Add `SplitGen` and `splitGen`: [#160](haskell/random#160) * Add `unifromShuffleList` and `unifromShuffleListM`: [#140](haskell/random#140) * Add `uniformWordR`: [#140](haskell/random#140) * Add `mkStdGen64`: [#155](haskell/random#155) * Add `uniformListRM`, `uniformList`, `uniformListR`, `uniforms` and `uniformRs`: [#154](haskell/random#154) * Add compatibility with recently added `ByteArray` to `base`: [#153](haskell/random#153) * Switch to using `ByteArray` for type class implementation instead of `ShortByteString` * Add `unsafeUniformFillMutableByteArray` to `RandomGen` and a helper function `defaultUnsafeUniformFillMutableByteArray` that makes implementation for most instances easier. * Add `uniformByteArray`, `uniformByteString` and `uniformFillMutableByteArray` * Deprecate `genByteString` in favor of `uniformByteString` * Add `uniformByteArrayM` to `StatefulGen` * Add `uniformByteStringM` and `uniformShortByteStringM` * Deprecate `System.Random.Stateful.uniformShortByteString` in favor of `uniformShortByteStringM` for consistent naming and a future plan of removing it from `StatefulGen` type class * Add a pure `System.Random.uniformShortByteString` generating function. * Deprecate `genShortByteString` in favor of `System.Random.uniformShortByteString` * Expose a helper function `fillByteArrayST`, that can be used for defining implementation for `uniformByteArrayM` * Deprecate `genShortByteStringST` and `genShortByteStringIO` in favor of `fillByteArrayST` * Improve `FrozenGen` interface: [#149](haskell/random#149) * Move `thawGen` from `FreezeGen` into the new `ThawGen` type class. Fixes an issue with an unlawful instance of `StateGen` for `FreezeGen`. * Add `modifyGen` and `overwriteGen` to the `FrozenGen` type class * Switch `splitGenM` to use `SplitGen` and `FrozenGen` instead of deprecated `RandomGenM` * Add `splitMutableGenM` * Switch `randomM` and `randomRM` to use `FrozenGen` instead of `RandomGenM` * Deprecate `RandomGenM` in favor of a more powerful `FrozenGen` * Add `isInRangeOrd` and `isInRangeEnum` that can be used for implementing `isInRange`: [#148](haskell/random#148) * Add `isInRange` to `UniformRange`: [#78](haskell/random#78) * Add default implementation for `uniformRM` using `Generics`: [#92](haskell/random#92)
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Fixes #97
I've been thinking for a while about this and I think the correct path forward is to introduce a separate class for splittable generators, which I called
SplitGen
and deprecate the oldsplit
function.The benefit of this approach is that current user code does not break and gives a graceful path to upgrade to the new type class.
Other approaches were considered in #94 and discussed at length in idontgetoutmuch#7
I highly doubt that we will provide a generic approach of using some hash function for implementing PRNG splitting. I would rather prefer such functionality be in a separate library that other packages that want to implement
SplitGen
can opt-in into using.