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Docs | Integration Patterns: Update High Density GameServers to use a Counter #3655

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markmandel opened this issue Feb 14, 2024 · 2 comments · Fixed by #4085
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Docs | Integration Patterns: Update High Density GameServers to use a Counter #3655

markmandel opened this issue Feb 14, 2024 · 2 comments · Fixed by #4085
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awaiting-maintainer Block issues from being stale/obsolete/closed kind/documentation Documentation for Agones kind/feature New features for Agones

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@markmandel
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Depends on:

Update the High Density GamesServer example to use a Counter, rooms and Allocate with priority for infrastructure optimisation.

We have a chunk of this example yaml in the above PR, so can lift that.

Have a think about if you wan to keep the existing implementation 🤔 it's not a bad approach, it just won't optimise as well, or be as easy to process (I think).

Probably best to keep it until Counters and Lists goes Stable.

@markmandel markmandel added kind/feature New features for Agones kind/documentation Documentation for Agones labels Feb 14, 2024
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'This issue is marked as Stale due to inactivity for more than 30 days. To avoid being marked as 'stale' please add 'awaiting-maintainer' label or add a comment. Thank you for your contributions '

@github-actions github-actions bot added the stale Pending closure unless there is a strong objection. label Sep 15, 2024
@markmandel markmandel added awaiting-maintainer Block issues from being stale/obsolete/closed and removed stale Pending closure unless there is a strong objection. labels Sep 16, 2024
@markmandel
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This has been on my plate for a while. I should get to this.

@markmandel markmandel self-assigned this Jan 7, 2025
markmandel added a commit to markmandel/agones that referenced this issue Jan 8, 2025
Implements documentation for the High Density Integration pattern
using Counters.

Leaves in the "label locking" technique as well, as it is still a valid
technique!

Closes googleforgames#3655
markmandel added a commit to markmandel/agones that referenced this issue Jan 10, 2025
Implements documentation for the High Density Integration pattern
using Counters.

Leaves in the "label locking" technique as well, as it is still a valid
technique!

Closes googleforgames#3655
igooch pushed a commit that referenced this issue Jan 13, 2025
* Docs: Counters with High Density

Implements documentation for the High Density Integration pattern
using Counters.

Leaves in the "label locking" technique as well, as it is still a valid
technique!

Closes #3655

* Updates based on review comments.
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