Fix, allow missing bone indices vertex attribute in Metal driver #1663
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Fixes #1525
mesh_bone_indices
is a special vertex attribute (it's uvec4, as opposed to vec4). If a renderabledoesn't provide the attribute, we read from a faux vertex buffer called the "zero buffer". The
vertex format still needs to be specified as
MTLVertexFormatUInt4
, otherwise Metal errors.This is a hack for now—we've discussed the idea of programatic vertex pulling as a potential future
workaround.