-
Notifications
You must be signed in to change notification settings - Fork 1.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
(Some) examples don't work #11
Comments
The latter three Vulkan samples were launched from the wrong directory, I'll make this more friendly. The shader failure in hellotriangle may be related to recent changes in our shader pipeline, I'll take a look. The Vulkan backend is still in an experimental state. |
This was referenced Aug 10, 2018
prideout
added a commit
that referenced
this issue
Aug 23, 2018
This removes the build step where we copy a subset of assets, and makes it so that FilamentApp hands out a "root path" for assets. For now this is determined based on the location of the executable. This allows developers to launch samples from any CWD. Closes #11
prideout
added a commit
that referenced
this issue
Aug 23, 2018
This removes the build step where we copy a subset of assets, and makes it so that FilamentApp hands out a "root path" for assets. For now this is determined based on the location of the executable. This allows developers to launch samples from any CWD. Closes #11
prideout
added a commit
that referenced
this issue
Aug 23, 2018
* Try to clean up asset folders for sample apps. This removes the build step where we copy a subset of assets, and makes it so that FilamentApp hands out a "root path" for assets. For now this is determined based on the location of the executable. This allows developers to launch samples from any CWD. Closes #11 * Restore asset copy to build.
rbsheth
pushed a commit
to rbsheth/filament
that referenced
this issue
Jun 30, 2022
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gltf image extension for passing in buffer object pointer - add gpu thread callback note only the openGl api has been implemented for these
rbsheth
pushed a commit
to rbsheth/filament
that referenced
this issue
Jun 30, 2022
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gltf image extension for passing in buffer object pointer - add gpu thread callback note only the openGl api has been implemented for these
zbai-sc
added a commit
to zbai-sc/filament
that referenced
this issue
Nov 18, 2022
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gpu thread callback note only the openGl api has been implemented for these
zbai-sc
added a commit
to zbai-sc/filament
that referenced
this issue
Nov 20, 2022
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gpu thread callback note only the openGl api has been implemented for these
zbai-sc
added a commit
to zbai-sc/filament
that referenced
this issue
Nov 21, 2022
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gpu thread callback note only the openGl api has been implemented for these
zbai-sc
added a commit
to zbai-sc/filament
that referenced
this issue
Jan 17, 2023
- add create and destroy callback to buffer object - allow read pixels into buffer object without downloading from CPU - allow upload textures data using buffer objects - add gpu thread callback note only the openGl api has been implemented for these
Closed
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
./hellotriangle
./hellopbr
./shadowtest
./texturedquad
The text was updated successfully, but these errors were encountered: