Add --run
command line argument to run a project when pointing to project.godot
#98897
+4
−0
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This allows running the project directly without having to edit the rest of the command line.
I've had to juggle a lot with the command line over the years, so hopefully this will allow us to spare our Alt + Backspace keys a bit 🙂
Previously, to run a project instead of opening it in the editor, you would have to change the following:
godot path/to/project.godot # Or: godot --path path/to/
Into:
You can now do the following:
It is still possible to specify a scene to run directly with this approach (scene path is relative to the project root):
When not specifying
--run
, the above command will open the scene in the editor (this also works inmaster
).