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Make possible to scale multiple nodes at once in the canvas editor #98534
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When in Select mode, pressing Ctrl+Alt will show scale gizmo, but pressing Alt does not show move gizmo. godot.windows.editor.dev.x86_64_bgD7PZffpG.mp4 |
In 3D mode, the local mode and non local mode affects scaling of multiple objects in standard but weird ways. Reference note for if someone was trying to match behaviour. |
This seems to be unrelated to my PR, as pressing Alt on stable/master doesn't show it either. I can try to fix this too if that's what you meant with your message. |
I mean, you added move gizmo when move tool is active. Also the scale gizmo showing is also coming from this PR. So it's related. EDIT: |
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Aside from that little double gizmo bug, looks good.
@KoBeWi Only the "Scale" shortcut actually works outside of the "Selection" mode. I wonder if this was an oversight and the behavior should be removed. |
Yep, I'd remove it. |
And also some smaller enhancements.
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@KoBeWi @AThousandShips Changes made. |
Thanks! |
This PR makes possible to change the scale of multiple selected canvas items at once:
Screencast_20241025_163951.webm
And adds some smaller improvements:
Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.