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[3.x] SCons: Fix Web build when compiler version isn't properly detected #87739

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akien-mga
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Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version to make it more reliable, and get a consistent output. But I prefer to keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds since 3.6-beta4.
Note to self: That part shouldn't be cherry-picked to 3.5, and the hardcoded version should be (3, 1, 14).

Quick fix for godotengine#82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
@akien-mga akien-mga added bug platform:web topic:buildsystem cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Jan 30, 2024
@akien-mga akien-mga added this to the 3.6 milestone Jan 30, 2024
@akien-mga akien-mga requested a review from a team as a code owner January 30, 2024 13:56
@akien-mga akien-mga merged commit 72ab4af into godotengine:3.x Jan 30, 2024
13 checks passed
@akien-mga akien-mga deleted the 3.x-scons-web-workaround-emscripten-version-check branch January 30, 2024 14:10
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