-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix Skeleton3D & PhysicalBone3D editor errors #76592
Fix Skeleton3D & PhysicalBone3D editor errors #76592
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me with my suggested change. I wouldn't merge without the approval of a member of the animation team though.
a030f27
to
679ff6d
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me.
Thanks! |
Cherry-picked for 4.0.3. |
Fix Skeleton3D editor crash regression after #76592
…eleton-editor Fix Skeleton3D editor crash regression after godotengine#76592
I was looking at a separate issue, but I run into 2 errors with 3d skeleton and physical bones.
3d skeleton was the "attempting to load..." theme error because the editor was created in construction.
Physical bone 3d was never updated and did not correctly handle calls from EditorNode::_plugin_over_edit