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IK as an animation blend node #75536

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@fire fire commented Mar 31, 2023

Posting a different version of the IK solver immediately after GDC. Still a bit tired.

  • Provide UIUX
  • Restore functionality
  • Restore editor widgets for constraints

Alternative version of #70887 that takes feedback from GDC design review from Mizizi and others. Also had design feedback from Eron, Tokage, Lyuma and Saracen.

Also tries to Fix: godotengine/godot-proposals#6039 Will write a proposal for this alternative form when I'm able to.

Solving for targets & root motion lets roots move freely. Need to handle FK animations & let artists focus on specific parts like hand grabs & foot plants w/o configuring the entire skeleton.

image

  1. input animation
  2. target animation poses
  3. a comfortable animation pose to pull towards
  4. filterable tracks
  5. Inspector settings

@fire fire changed the title DRAFT version of ik animation node. IK as an animation node. Mar 31, 2023
@fire fire changed the title IK as an animation node. IK as an animation blend node Mar 31, 2023
@Calinou Calinou added this to the 4.x milestone Mar 31, 2023
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fire commented Aug 20, 2023

Closing for now. Salvageable.

@fire fire closed this Aug 20, 2023
@AThousandShips AThousandShips removed this from the 4.x milestone Aug 20, 2023
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Solve generalized skeleton poses with Many Bone IK
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