Fix buffer overrun in CPUParticles3D
in precision=double
builds
#74555
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ptr
are alwaysfloat
s so ondouble
builds this line would clear 24 elements instead of 12. Normally this doesn't change anything, except that a few entries get cleared, just to be overwritten later / in the next iteration, but for the last element this zeros 16 bytes past the end of the valid data of the vector.