-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[3.x] Fix local variables not showing when breaking on final line #71093
Conversation
This looks good, but it would be better if the author details and commit message from the original fix #58201 were preserved when backporting. This is typically done by using |
I see, thanks! - that's really handy to know. |
The best would be to reset your local branch (so not revert - which adds a second commit - but remove) and then do the cherry-pick. It would look something like this (assuming you have
(that's assuming your |
(cherry picked from commit 657b9b6)
b1d972f
to
9fa4d3b
Compare
Thanks! And congrats for your first merged Godot contribution 🎉 |
Cherry-picked for 3.5.2. |
Backported #58201 from
4.0
to3.x
as discussed in #38608:Changed the scoping check in
debug_get_stack_member_state
from>
to>=
, so that local variables are no longer prevented from appearing in the debugger messages when the code execution is paused on the last line of a code block.Closes #53442