expose ARVRInterface::get_transform_for_eye to gdscript #68384
Merged
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Hello
By exposing ARVRInterface::get_transform_for_eye, it's possible to implement true stereoscopic mirrors and portals in VR previously impossible in godot.
I made this specifically for 3.x since viewport textures seem to be not working on godot 4 with openxr yet and I couldn't make it work, but it 's rather easy to port (it would be get_transform_for_view instead)
I made a demo using the method to render stereoscopic mirrors in VR, it can be found here:
https://github.com/cheece/godot-vr-mirror-test
update:
I found a workaround about the viewports not rendering in godot 4 and I got it working finally, so I made a PR to master too #68390