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Avoid paths with invalid characters in IsRider #64085

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merged 1 commit into from
Aug 8, 2022

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raulsntos
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Fixes #39432 (comment)

I haven't really tested this as I don't use Rider but this looks like it should fix it from the reported stack trace. Also, I'm not sure if we should print an error to the console instead of silently ignore paths with invalid characters.

@akien-mga akien-mga added the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 8, 2022
@akien-mga akien-mga added this to the 4.0 milestone Aug 8, 2022
@akien-mga akien-mga merged commit 01ce034 into godotengine:master Aug 8, 2022
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Thanks!

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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 8, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 8, 2022
@raulsntos raulsntos deleted the fix-rider-check branch August 8, 2022 11:59
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modules/mono/mono_gd/gd_mono_utils.cpp:371 - System.ArgumentException: Illegal characters in path.
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