Remove FOV adjustment with Alt + mouse wheel in the 3D editor (3.x) #64071
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
3.x
version of #64070. Follow-up to #54207. This fixes a usability regression, so this should be cherry-picked for 3.5 too.This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of avigation scheme). See https://godotengine.org/qa/136662/how-do-i-get-rid-of-the-fov-scroll.