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Fix typo when setting NavigationRegion travel_cost #64068

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merged 1 commit into from
Aug 8, 2022

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DarkKilauea
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set_travel_cost on NavigationRegion2D and NavigationRegion3D was accidentally calling region_set_enter_cost on the underlying server.

I also checked all other usages of both travel_cost and enter_cost for any other typos.

@DarkKilauea DarkKilauea requested review from a team as code owners August 7, 2022 17:42
@Chaosus Chaosus added this to the 4.0 milestone Aug 7, 2022
@akien-mga akien-mga added cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Aug 7, 2022
@akien-mga akien-mga merged commit b712727 into godotengine:master Aug 8, 2022
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Thanks!

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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 8, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 8, 2022
@DarkKilauea DarkKilauea deleted the fix-region-travel-cost branch August 11, 2022 00:18
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3 participants