Viewport stretch transform was calculated incorrectly #60706
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Viewport stretch transform was calculated using old size and/or view size 2d override upon size change. Transform scale was calculated using integer divison (Vector2i). There's a case to be made that the method stretch_transform() belongs in the Viewport class since it's already aware of the concept of stretching even though it's only used by the SubViewport. If this was the case, stretch_transform() could be automatically called inside _set_size on the Viewport, instead of relying on the caller to supply a new stretch_transform