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[macOS, 3.x] Fix OpenGL color space on HDR displays. #60197

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Apr 13, 2022
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2 changes: 2 additions & 0 deletions platform/osx/os_osx.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1612,6 +1612,8 @@ static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplay
[window_view setWantsBestResolutionOpenGLSurface:NO];
}

[window_object setColorSpace:[NSColorSpace sRGBColorSpace]];

//[window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
[window_object setContentView:window_view];
[window_object setDelegate:window_delegate];
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