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Area[X]D: Put physics override parameters in their own group and document that areas can be used to influence audio #47991

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AaronRecord
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@AaronRecord AaronRecord commented Apr 18, 2021

A compromise that resolves godotengine/godot-proposals#2234, at least for now

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@AaronRecord AaronRecord requested review from a team as code owners April 18, 2021 00:58
@Calinou Calinou added this to the 4.0 milestone Apr 18, 2021
@Calinou Calinou added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 18, 2021
@AaronRecord AaronRecord force-pushed the regroup-area-inspector-4.0 branch from 6e5a2bc to 8d94423 Compare April 18, 2021 01:05
@akien-mga akien-mga requested a review from a team April 18, 2021 09:36
scene/2d/area_2d.cpp Outdated Show resolved Hide resolved
@AaronRecord AaronRecord force-pushed the regroup-area-inspector-4.0 branch from 8d94423 to 80b1a29 Compare April 19, 2021 03:27
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Looks good! It does make things more clear.

@akien-mga akien-mga merged commit aa67786 into godotengine:master Apr 20, 2021
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Thanks!

@AaronRecord AaronRecord deleted the regroup-area-inspector-4.0 branch April 20, 2021 13:00
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 29, 2021
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Make Area2D just for detecting collisions, add a new node for physics and audio overrides
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