Fix Joint2D/Joint3D node path reset on scene switch #46578
Merged
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When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree.
Regression from #44703
Fixes #46571
Tested with case from #44510, still fixed.