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Add fast approximate antialiasing (FXAA) to Viewport #42006
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@Calinou why did you move the config from the environment to project settings? |
@capnm This was done at clayjohn's request for consistency with MSAA. On top of that, all rendering quality settings were moved to the Project Settings in |
Now a project without a default environment shows a completely black 3D viewport ... |
@capnm probably just a missed if statement. Is that happening in GLES2 or GLES3? |
@capnm Thanks for the images! However, I can't reproduce. Have you merged this into a custom version of Godot? I see you have some project settings that I don't have. Or maybe you have modified the default environment or something? |
Yes, but that shouldn't interfere here, I'll test it again with the current 3.2 tip.
They accumulate and sometimes get stuck in the UI from older 3.2 versions. I'll create new project... |
I didn't do that. I will try again tonight and see if I can reproduce! I'm sure it will be an easy fix. :) |
Checked again 3.2 tip + this PR (Linux), removed all old Godot's caches and configs, same issue ;) |
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In fact it was 👍 Thank you both. |
This backports FXAA from the `master` branch. Co-authored-by: Clay John <[email protected]>
Thanks! |
This backports FXAA from the
master
branch.Preview
GLES3
GLES2