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Rename collision_friction to friction in TileMap #18191

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2 changes: 1 addition & 1 deletion doc/classes/TileMap.xml
Original file line number Diff line number Diff line change
Expand Up @@ -245,7 +245,7 @@
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
</member>
<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
<member name="friction" type="float" setter="set_friction" getter="get_friction">
Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1.
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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22 changes: 18 additions & 4 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1171,7 +1171,7 @@ void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_recreate_quadrants();
}

void TileMap::set_collision_friction(float p_friction) {
void TileMap::set_friction(float p_friction) {

friction = p_friction;
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Expand All @@ -1181,11 +1181,21 @@ void TileMap::set_collision_friction(float p_friction) {
}
}

float TileMap::get_collision_friction() const {
float TileMap::get_friction() const {

return friction;
}

void TileMap::set_collision_friction(float p_friction) {

set_friction(p_friction);
}

float TileMap::get_collision_friction() const {

return get_friction();
}

void TileMap::set_collision_bounce(float p_bounce) {

bounce = p_bounce;
Expand Down Expand Up @@ -1567,8 +1577,11 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);

ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_friction);
ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_friction);

ClassDB::bind_method(D_METHOD("set_friction", "value"), &TileMap::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &TileMap::get_friction);

ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
Expand Down Expand Up @@ -1618,6 +1631,7 @@ void TileMap::_bind_methods() {

ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
Expand Down
3 changes: 3 additions & 0 deletions scene/2d/tile_map.h
Original file line number Diff line number Diff line change
Expand Up @@ -267,6 +267,9 @@ class TileMap : public Node2D {
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;

void set_friction(float p_friction);
float get_friction() const;

void set_collision_friction(float p_friction);
float get_collision_friction() const;

Expand Down