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Added all missing VisualServer bindings #15892
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- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly
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Merged a bit fast and noticed this only afterwards:
That's an API breakage, so:
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akien-mga
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Feb 19, 2018
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892.
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malcolmhoward
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Jul 31, 2018
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in godotengine#15892. (cherry picked from commit fd92e57)
malcolmhoward
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Jul 31, 2018
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in godotengine#15892. (cherry picked from commit fd92e57)
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closes #15879