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Add UndoRedo support to Load Emission Mask/Points #100571

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Dec 20, 2024
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100 changes: 69 additions & 31 deletions editor/plugins/particles_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -364,6 +364,12 @@ void GPUParticles2DEditorPlugin::_notification(int p_what) {

void Particles2DEditorPlugin::_menu_callback(int p_idx) {
if (p_idx == MENU_LOAD_EMISSION_MASK) {
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
if (particles && particles->get_process_material().is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Loading emission mask requires ParticleProcessMaterial."));
return;
}

file->popup_file_dialog();
} else {
ParticlesEditorPlugin::_menu_callback(p_idx);
Expand All @@ -390,10 +396,7 @@ Node *GPUParticles2DEditorPlugin::_convert_particles() {
void GPUParticles2DEditorPlugin::_generate_emission_mask() {
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
Ref<ParticleProcessMaterial> pm = particles->get_process_material();
if (pm.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
return;
}
ERR_FAIL_COND(pm.is_null());

PackedVector2Array valid_positions;
PackedVector2Array valid_normals;
Expand All @@ -403,6 +406,10 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {

ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");

EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Load Emission Mask"));
ParticleProcessMaterial *pmptr = pm.ptr();

Vector<uint8_t> texdata;

int vpc = valid_positions.size();
Expand All @@ -428,8 +435,10 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
Ref<Image> img;
img.instantiate();
img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
pm->set_emission_point_texture(ImageTexture::create_from_image(img));
pm->set_emission_point_count(vpc);
undo_redo->add_do_property(pmptr, "emission_point_texture", ImageTexture::create_from_image(img));
undo_redo->add_undo_property(pmptr, "emission_point_texture", pm->get_emission_point_texture());
undo_redo->add_do_property(pmptr, "emission_point_count", vpc);
undo_redo->add_undo_property(pmptr, "emission_point_count", pm->get_emission_point_count());

if (emission_colors->is_pressed()) {
Vector<uint8_t> colordata;
Expand All @@ -444,10 +453,13 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {

img.instantiate();
img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
pm->set_emission_color_texture(ImageTexture::create_from_image(img));
undo_redo->add_do_property(pmptr, "emission_color_texture", ImageTexture::create_from_image(img));
undo_redo->add_undo_property(pmptr, "emission_color_texture", pm->get_emission_color_texture());
}

if (valid_normals.size()) {
undo_redo->add_do_property(pmptr, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
undo_redo->add_undo_property(pmptr, "emission_shape", pm->get_emission_shape());
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);

Vector<uint8_t> normdata;
Expand All @@ -464,15 +476,17 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {

img.instantiate();
img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
pm->set_emission_normal_texture(ImageTexture::create_from_image(img));

undo_redo->add_do_property(pmptr, "emission_normal_texture", ImageTexture::create_from_image(img));
undo_redo->add_undo_property(pmptr, "emission_normal_texture", pm->get_emission_normal_texture());
} else {
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
undo_redo->add_do_property(pmptr, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
undo_redo->add_undo_property(pmptr, "emission_shape", pm->get_emission_shape());
}
undo_redo->commit_action();
}

GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
handled_type = "GPUParticles2D"; // TTR("GPUParticles2D")
handled_type = TTRC("GPUParticles2D");
conversion_option_name = TTR("Convert to CPUParticles2D");

generate_visibility_rect = memnew(ConfirmationDialog);
Expand Down Expand Up @@ -515,6 +529,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {

ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");

EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Load Emission Mask"));

int vpc = valid_positions.size();
if (emission_colors->is_pressed()) {
PackedColorArray pca;
Expand All @@ -528,20 +545,24 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
color.a = valid_colors[i * 4 + 3] / 255.0f;
pcaw[i] = color;
}
particles->set_emission_colors(pca);
undo_redo->add_do_property(particles, "emission_colors", pca);
undo_redo->add_undo_property(particles, "emission_colors", particles->get_emission_colors());
}

if (valid_normals.size()) {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
undo_redo->add_do_property(particles, "emission_shape", CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
undo_redo->add_undo_property(particles, "emission_shape", particles->get_emission_shape());
PackedVector2Array norms;
norms.resize(valid_normals.size());
Vector2 *normsw = norms.ptrw();
for (int i = 0; i < valid_normals.size(); i += 1) {
normsw[i] = valid_normals[i];
}
particles->set_emission_normals(norms);
undo_redo->add_do_property(particles, "emission_normals", norms);
undo_redo->add_undo_property(particles, "emission_normals", particles->get_emission_normals());
} else {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
undo_redo->add_do_property(particles, "emission_shape", CPUParticles2D::EMISSION_SHAPE_POINTS);
undo_redo->add_undo_property(particles, "emission_shape", particles->get_emission_shape());
}

{
Expand All @@ -556,12 +577,14 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
for (int i = 0; i < valid_positions.size(); i += 1) {
pointsw[i] = valid_positions[i] + offset;
}
particles->set_emission_points(points);
undo_redo->add_do_property(particles, "emission_points", points);
undo_redo->add_undo_property(particles, "emission_shape", particles->get_emission_points());
}
undo_redo->commit_action();
}

CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
handled_type = "CPUParticles2D"; // TTR("CPUParticles2D")
handled_type = TTRC("CPUParticles2D");
conversion_option_name = TTR("Convert to GPUParticles2D");
}

Expand Down Expand Up @@ -895,10 +918,13 @@ void GPUParticles3DEditorPlugin::_generate_emission_points() {
Ref<ParticleProcessMaterial> mat = particles->get_process_material();
ERR_FAIL_COND(mat.is_null());

EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Emission Points"));
ParticleProcessMaterial *matptr = mat.ptr();

if (normals.size() > 0) {
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
mat->set_emission_point_count(point_count);
mat->set_emission_point_texture(tex);
undo_redo->add_do_property(matptr, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
undo_redo->add_undo_property(matptr, "emission_shape", matptr->get_emission_shape());

Vector<uint8_t> point_img2;
point_img2.resize(w * h * 3 * sizeof(float));
Expand All @@ -916,16 +942,21 @@ void GPUParticles3DEditorPlugin::_generate_emission_points() {
}

Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
undo_redo->add_do_property(matptr, "emission_normal_texture", image2);
undo_redo->add_undo_property(matptr, "emission_normal_texture", matptr->get_emission_normal_texture());
} else {
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
mat->set_emission_point_count(point_count);
mat->set_emission_point_texture(tex);
undo_redo->add_do_property(matptr, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
undo_redo->add_undo_property(matptr, "emission_shape", matptr->get_emission_shape());
}
undo_redo->add_do_property(matptr, "emission_point_count", point_count);
undo_redo->add_undo_property(matptr, "emission_point_count", matptr->get_emission_point_count());
undo_redo->add_do_property(matptr, "emission_point_texture", tex);
undo_redo->add_undo_property(matptr, "emission_point_texture", matptr->get_emission_point_texture());
undo_redo->commit_action();
}

GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
handled_type = "GPUParticles3D"; // TTR("GPUParticles3D")
handled_type = TTRC("GPUParticles3D");
conversion_option_name = TTR("Convert to CPUParticles3D");
}

Expand All @@ -952,17 +983,24 @@ void CPUParticles3DEditorPlugin::_generate_emission_points() {
return;
}

EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Emission Points"));

if (normals.is_empty()) {
particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
particles->set_emission_points(points);
undo_redo->add_do_property(particles, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
undo_redo->add_undo_property(particles, "emission_shape", particles->get_emission_shape());
} else {
particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
particles->set_emission_points(points);
particles->set_emission_normals(normals);
undo_redo->add_do_property(particles, "emission_shape", ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
undo_redo->add_undo_property(particles, "emission_shape", particles->get_emission_shape());
undo_redo->add_do_property(particles, "emission_normals", normals);
undo_redo->add_undo_property(particles, "emission_normals", particles->get_emission_normals());
}
undo_redo->add_do_property(particles, "emission_points", points);
undo_redo->add_undo_property(particles, "emission_points", particles->get_emission_points());
undo_redo->commit_action();
}

CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
handled_type = "CPUParticles3D"; // TTR("CPUParticles3D")
handled_type = TTRC("CPUParticles3D");
conversion_option_name = TTR("Convert to GPUParticles3D");
}
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