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When making modifications to a .blend file, I noticed that upon reimport any child nodes that were previously there disappear until the scene is reloaded. From a cursory glance I believe the issue has to do with editor_node.cpp:6025 where the addition_list is empty
Steps to reproduce
Create new project
Instantiate an imported .blend scene
add a child node to it
save scene
modify the .blend file (anything to trigger re-import)
observe missing child node
close and re-open the scene
observe missing child node reappears.
Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i9-14900K (32 Threads)
Issue description
When making modifications to a .blend file, I noticed that upon reimport any child nodes that were previously there disappear until the scene is reloaded. From a cursory glance I believe the issue has to do with editor_node.cpp:6025 where the addition_list is empty
Steps to reproduce
Create new project
Instantiate an imported .blend scene
add a child node to it
save scene
modify the .blend file (anything to trigger re-import)
observe missing child node
close and re-open the scene
observe missing child node reappears.
Minimal reproduction project (MRP)
MRP.zip
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