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Descriptions for theme overrides appear only once #90395
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divshekhar
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Apr 23, 2024
theme_override properties have some special handling in EditorInspector. When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use. This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting. Added theme_item_name to caching to fix this. Fixes godotengine#90395
theromis
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Apr 29, 2024
theme_override properties have some special handling in EditorInspector. When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use. This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting. Added theme_item_name to caching to fix this. Fixes godotengine#90395
dimitry-
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May 16, 2024
theme_override properties have some special handling in EditorInspector. When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use. This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting. Added theme_item_name to caching to fix this. Fixes godotengine#90395
MewPurPur
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Jul 11, 2024
theme_override properties have some special handling in EditorInspector. When caching documentation info for properties, the theme_item_name value (used only for theme_overrides) was not being cached, so it would only be included on first use. This meant that theme_override property tooltips would show up in the editor the first time a node was selected, but not again after selecting something else/reselecting. Added theme_item_name to caching to fix this. Fixes godotengine#90395
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Tested versions
Bugged
4.3 dev5
4.2.1
Works
4.1.1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
godot.windows.editor.dev.x86_64_2iqaz7ACQZ.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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