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There are shaders on alternative tiles. Clicking anything or trying to paint stuff on tile (in this example modulate) ends with the opening shader editor.
PS: Reloading project helps.
Steps to reproduce
Add shader to tile and try using paint tool on that tile.
Minimal reproduction project
The text was updated successfully, but these errors were encountered:
Somewhat similar to #70705
Clicking the tile brings up the inspector for that tile and switches to shader editor. It will stop doing that once you fold the property.
Maybe a solution to both these issues could be automatically folding the resources when inspector is updated? This would mean that you'd have to manually unfold the resource every time you want to edit it; it would no longer happen on node switch etc. idk what else can be done 🤔
Godot version
4.0 beta 16
System information
Windows 11
Issue description
There are shaders on alternative tiles. Clicking anything or trying to paint stuff on tile (in this example modulate) ends with the opening shader editor.
PS: Reloading project helps.
Steps to reproduce
Add shader to tile and try using paint tool on that tile.
Minimal reproduction project
The text was updated successfully, but these errors were encountered: