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Re-export to macOS from Linux throws error in move_to_trash #42232
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Please re-test with Godot 3.2.3 stable. Mac exporting is known to be broken in 3.2.2. |
I don't think it would make a difference here, the issue is more with |
Linux |
Could be related to #27526? |
It's probably the same (at least move_to_trash part). Bad solution: add |
Can I work on this issue? Will I be working on the 3.2 branch or the master branch? |
@AnantAhuja can you check if this is an issue on |
Hi, I've just submitted a PR for this on 3.2 that appends a number to the exports moved to trash. I just saw that you mentioned it would be good to test on master branch. I'll test that soon and cancel my existing PR? Or should I cancel it now and test on master then resubmit? |
The pull-request template says:
I can't really say, as I'm not a maintainer, but it would be preferable to target |
Gotcha, will check. Thanks for the help. |
I just hit this again, and I noticed it is moving a file from |
#44021 will fix this. But indeed we could just |
Fixes godotengine#42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name.
Fixes godotengine#42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name. (cherry picked from commits 707a627 and 02d2285)
Fixes godotengine#42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name. (cherry picked from commits 707a627 and 02d2285)
Godot version:
3.2.2.stable.custom_build.bc8eea3e9
OS/device including version:
Linux 5.8.8-arch1-1
Issue description:
Running "Export All" multiple times can cause an error as Godot fails to overwrite the prior export.
Steps to reproduce:
.zip
Manually removing "/home/rcorre/.cache/godot/JetHook.app" avoids the error.
Minimal reproduction project:
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